Building: Difference between revisions

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[[File:QA wanner terrain building wiki3.jpg| link=https://www.tygron.com/nl/2020/04/17/wanneer-is-iets-een-terrain-in-tygron-en-wanneer-juist-een-building-en-waarom/]]
[[File:Api_current_situation_building.png|thumb|right|400px|[[Building]] related to [[Function]], [[Address]]ess and [[Plot]]]]
In the {{software}}, Buildings are a collection of physical objects present on the surface and below ground. These include constructions and roads placed by people, planted trees and agriculture, nature, culverts and drainage pipes.


(In Dutch)
=====Function of a Building=====
{{clear}}
A Building is always assigned to a [[Function]], which specifies properties shared by buildings of the same type. These also include visual properties. Each individual Building can also override most of these properties if necessary. See also [[#attributes|attributes]];


==Constructions==
=====Sections=====
: Constructions are the product of the building process. This process is defined by adding structure to real property or the construction of buildings.
[[File:Building_section_floors.png|thumb|right|200px|Several Buildings consisting of three sections with each a different amount of floors (3, 4 and 2).]]
Buildings consist of one or more [[section]]s. These sections each have their own surface plan and an amount of floors, allowing one building to consist of multiple sections of different floors and heights, while sharing the properties of that building. These sections are not allowed to intersect.


==How do constructions relate to the {{software}}?==
=====Type of Layer=====
: In the {{software}}, Constructions can be placed in the project design stage to populate the [[3D World]], or by stakeholder [[actions]] during a session, as integral part of the session mechanics. By taking [[actions]] users are planning new constructions in the 3D World. Upgrading existing buildings with green roofs, or renovating etc., are all part of the [[upgrades]] section.
A Building is also part of one [[layer]]; ''surface'', ''underground'' or ''bridge''. This layer can put restrictions on a building when editing it. It also determines how it is treated by calculation models. For example, Buildings in the layer surface are considered to be directly on top of the surface terrain and can override the maximum rain infiltration rate.
: Constructions have their own properties and effects on their surroundings. Constructions can also have an impact on indicators; a large concrete ware house will probably have a negative influence on the [[Green (Indicator)|green]] and [[Parking (Indicator)|parking]] indicators, prompting [[stakeholders]] to address these changes, if required for their [[objective]]s. For an example on Constructions and their effects [[Functions#Example|see also]].


==Types of available constructions==
=====Ownership=====
: In the {{software}}, there are three types of man made constructions available: standard buildings, roads and underground. Each type of structure has its own properties. Not only is a construction shown on the screen by a visual model in the 3D world; it also represents data that can be used by calculation models and indicators.
A Building is always owned by one [[stakeholder]]. A building is generally situated in one [[plot]], but can be spread among more. A plot has an owner as well, which is often the same, but can be different from, the building owner. See also [[ownership]].


===Standard Buildings===
=====Impact of overlays and indicators=====
[[File: constructions2a.jpg|thumb|left|European housing]]
Buildings have an impact on various [[overlays]] and [[indicators]]; a large concrete ware house will probably have a negative influence on the [[Green (Indicator)|green]] and [[Parking (Indicator)|parking]] indicators, prompting [[stakeholders]] to respond to these changes, if required for their [[Indicator|indicator objective]]s. For an example on Buildings and their effects [[Functions#Example|see also]].
: ''Standard buildings are generic constructions that are best described as being not recognizable for a specific location. Most standard buildings are specific for one or more regions in the world. Currently, the defined regions are Africa, Asia, North America and Europe. Standard buildings are adjustable: they can be adjusted according to the available space and desired amount of floors. Note that a standard building does not necessarily represent an individual unit. It can represent a group of houses, or multiple warehouses as well.''
{{clear}}


===Roads===
=====Initial buildings=====
[[File:construction11a.jpg|thumb|left|Dutch Asphalt Road]]
When a new project is generated using the [[New Project Wizard]], Buildings will generally be placed automatically in the project based on the used data [[sources]]. Additional buildings can be imported using the Geo-wizard or manually added and adjusted using the [[Editor]]. During a [[session]], stakeholders can plan the construction of new Buildings and the demolition of existing buildings, as integral part of the session mechanics. [[Upgrade Type|Upgrading]] existing buildings with green roofs, renovation etc., during a session is also possible.
: ''A road is a thoroughfare, route, or way on land between two places, which has been paved or otherwise improved to allow travel by some conveyance, including a horse, cart, or motor vehicle. Roads consist of one, or sometimes two, roadways (British English: carriageways) each with one or more lanes and also any associated sidewalks (British English: pavement) and road verges. In the {{software}}, roads range from African dirt roads to high tech Asian Rapid Transit Rails.''
{{clear}}


===Underground===
==Categorization==
[[File:construction_underground1.jpg|thumb|left|200px|Underground constructions]]
In the {{software}}, buildings can be categorized in multiple ways depending on the context. For example, some calculation models only take into account buildings that belong to a road system, have a specific attribute or are situated underground.  
: ''Underground constructions include metro lines, network lines, tree roots, cellars/ foundations, (dangerous materials) storage containers, parking garages and more.''
{{clear}}
[[File:YoutubeLogo1.jpg|thumb|left|200px|link=https://youtu.be/-wxsCBhqico|Improved Underground functionalities Tygron Preview Server 2021]]
{{clear}}


==Attributes==
These categories are used to distinguish buildings:
 
* '''Road''' and '''Road system''': A building with a function that belongs to one of these [[Category|function categories]]: Road, intersection or bridge.
It's possible to access and modify the [[Attribute]]s of Buildings using [[TQL|queries]].
* '''Underground''': A building having a function that belongs to the category: underground.
 
* '''Standard building''': A building belonging to a function that is not a road or underground category.
{{Construction attributes|suppresscategory=true|allowselflink=true|
* '''Residence''': A residential building of e.g. category LUXE or STUDENT.
{{:Bag id (Construction Attribute)}}
* '''Solid''': A building with attribute SOLID is part of the [[Elevation_model#DSM_(building_height)|DSM]].
}}
* '''Vacant''': Whether a building is settled by residents or not.
 
* [[Layer]]: A building belongs to either of these layers: surface, underground or bridge. This can restrict to what function a building can be changed.
==Editing constructions==
* [[Function]]: Buildings with a specific function
===Adding and removing constructions===
* [[Category]]: Buildings with a function belonging to a specific function category.
 
* Attribute: Buildings have a specific attribute.
''This section deals with adding constructions to the 3D world. For adding [[actions]] to a [[stakeholders|Stakeholder]] see [[Actions#Adding and removing categories and actions|Adding and removing Actions]].''
* [[Key]]: Buildings that have an attribute specified in an overlay as a key. For example [[Culvert (Water Overlay)|Culvert]] or [[Weir (Water Overlay)|Weir]]
 
{{Editor location|constructions}}
[[File:constructionspanel_small-2019.jpg|frame|right|200px|Construction panel]]
Building and demolishing are essential actions a stakeholder can perform in a {{software}} based project to reach his [[objectives]]. When a project is created (or edited) in the {{software}}, constructions are being added and removed in the editor. Below is a short description, for more in depth detail, please see the [[Editor]].
 
To add or remove constructions, select Constructions from 3D World in the editor:  
 
====Adding constructions====
: ''By selecting a type followed by the Add button on the bottom of list of constructions, a new construction item appears on the list. The list is alphabetical per construction type. The new construction is not present in the 3D World yet, since no function has been selected yet, and the construction has not been placed in the 3D World either. For details on adding / changing a selection from a construction: [[#How to change constructions|see below.]]''
 
{{Editor steps|title=add constructions|Select Current Situation|Select Buildings on the ribbon bar|Select the desired construction type from the drop down list|Select 'Add' from the bottom of the list| Notice a new construction has been added to the construction list}}


<gallery mode="nolines">
<gallery mode="nolines">
File:SelectCurrentSituation-2019.jpg|Select Current Situation
File: constructions2a.jpg|thumb|left|European housing
File:SelectBuildings-2019.jpg|Select Buildings from ribbon bar
File:construction11a.jpg|thumb|left|Dutch Asphalt Road
File:SelectConstructionType-2019.jpg|Select desired construction type
File:construction_underground1.jpg|thumb|left|200px|Underground buildings
File:SelectAddButton-2019.jpg|Select 'Add' from the bottom of the list
File:NewlyAddedConstructions-2019.jpg|Newly added default building
</gallery>
</gallery>


====Removing constructions====
==Attributes==
: ''To completely remove a construction, including its slot from the construction list, select Constructions, highlight the construction to be removed and select 'Remove'. This will open a confirmation message to ensure no constructions are deleted by accident.''
Building attributes can be tricky. It is important to know a few things:
* A building inherits all attributes from its [[function]]
* Not all properties of a function , such as name, image and description, are attributes.
* A function's attribute can be overridden by its related [[Function Override]]
* A building can override each attribute.
* A building can define additional attributes not present in a function.
* Removing an attribute from a building does not remove that attribute from its function.


{{Editor steps|title=remove constructions|Open the Building Panel|Highlight the construction to be removed|Select "Remove" on the bottom of the list|Confirm the deletion on the popped up message panel}}
It is possible to access and modify the [[Attribute]]s of Buildings using [[TQL|queries]].


<gallery mode="nolines">
{{Building attributes|suppresscategory=true|
File:HighlightConstruction-Q3-2015.jpg|Select Construction to be removed
{{:Bag id (Building Attribute)}}
File:SelectRemoveConstruction-Q3-2015.jpg|Select 'Remove'
{{:Brp code (Building Attribute)}}
File:RemoveConstructionConfirmationMessage-Q3-2015.jpg|Confirmation Message
{{:Construction finish date (Building Attribute)}}
</gallery>
{{:Geometry color (Building Attribute)}}
{{:Nwb id (Building Attribute)}}
{{:Population density m2 (Building Attribute)}}
{{:Power line building id (Building Attribute)}}
{{:Private yard (Building Attribute)}}
}}


===Changing constructions===
{{article end
{{Editor location|constructions}}
|howtos=
[[File:Gebouw.png|right|frame|Right side detail panel]]
<div style="column-count:2">
 
* [[How to add and remove buildings]]
Changing an already existing construction is similar to assigning a construction to a newly created empty slot. By highlighting an already existing construction (or empty slot) on the left side Construction Panel, the main view of the 3D world will jump to the constructions location and the existing construction can be edited and changed accordingly on the detail panel on the right side of the editor main view. It is also possible to select an existing construction in the 3D world, the construction on the left side will be highlighted in the list and can be edited on the detail panel on the right side.
* [[How to edit building properties]]
 
* [[How to edit building addresses]]
{{Editor steps|title=change constructions|Select Constructions from Current Situation|Search in the list or the 3D world for the construction to be changed|Select the name or construction.|On the detail panel on the right side, change the construction name in the "[[#Name|Name]]" field|Select the [[#Function (Construction Type)|construction type]] by clicking on the image|Select if a building is vacant, by marking the check box named "[[#Vacancy|Vacant]]"|Select the construction owner from the drop down menu|Use the entry field in the Section selection to set the "[[#Amount of floors|Amount of floors]]"|Select to use the default roof/ wall colours or to use custom colours (check box & color menu)|Select the "[[#Draw area|Draw]]" Button to draw the construction in in the 3D world}}
* [[How to draw selections for buildings]]
{{clear|left}}
* [[How to adjust Building Costs]]
 
* [[How to correct a building at the edge of the project area]]
====Name====
* [[How to correct multiple buildings on the same location]]
[[File:Constructions-Name-Q4-2015.jpg|frame|left|Constructions Name Field]]
* [[How to create a Geo Plugin to import Buildings at Project creation]]
: ''In the "Name" field, a specific name for the construction can be entered, replacing the default naming. Please note that the default name of a construction often refers to the actual address of the construction in real life. See also [[#Editing addresses of constructions|"Editing addresses of constructions"]]''
</div>
{{clear|left}}
}}
 
====Function (Construction Type)====
: '' Main article: [[Function]]''
[[File:ConstructionChangeFunctionRightSideDetail-Q4-2015.jpg|frame|left|Select to change function]]
[[File:ChooseFunction-Q3-2015.jpg|thumb|left|296px|Choose Function list]]
: ''By clicking on the image, the actual construction type can be selected from a newly opened panel - the Choose Function list.''
{{clear|left}}
 
====Vacancy====
[[File:ConstructionVacancyRightSideDetail-Q4-2015.jpg|frame|left|Set vacancy]]
: ''Vacancy can be turned on for a construction with the check box marked "Vacant". When a building is vacant, livability will be reduced in the area. The costs to demolish a vacant building are lower, as there is no need to buy out any occupants.''
{{clear|left}}
 
====Owner====
[[File:ConstructionOwnershipRightSideDetail-Q4-2015.jpg|frame|left|Ownership field]]
: ''This drop down menu contains all available stakeholders in the project. Also non-playable stakeholders can be selected. Ownership affects interactions such as zoning planning, building permits and land transactions.''
{{clear|left}}
 
====Amount of floors====
[[File:ConstructionFloorsRightSideDetail-Q4-2015.jpg|frame|left|Enter number of floors]]
[[File:Section.png|frame|left|The Section selection field on the left side]]
: '' First select the Section field on the left penal. The field for the amount of floors can be set for a construction on the right side panel. The numbers between brackets after the title 'Floors' indicates the allowed minimum and maximum number of floors for the selected function. Please note that not all constructions have the option to add floors.''
{{clear|left}}
 
====Year of Construction====
[[File:ConstructionBuildYearRightSideDetail-Q4-2015.jpg|left|frame|Year of Construction]]
''The {{software}} uses the actual year of construction for most buildings when a project is based on real data. In case a new construction is added, or no date is available, it is possible to enter a year of construction by hand in this field. In case no value is entered on a new construction that is added to a project, the current simulation year is used.''
{{clear|left}}
 
====Roof & Wall Color====
[[File:ConstructionColorRightSideDetail-Q4-2015.jpg|frame|left|Select custom wall and roof color]]
''By marking the check box, the default roof and wall color, based on the satellite map, can be overwritten with any color from the drop down menus below the check boxes.''
{{clear|left}}
 
====Roof Height====
[[File:ConstructionRoofHeightRightSideDetail-Q4-2015.jpg|frame|left|Roof height indication]]
''This field indicates the height from the ground to the roof edge. The value can not be changed and is used to verify the height of the building minus any roof structures, such as a slanted roof. For example, a building with 3 floors and a roof height of 15 meters has an average height of 5 meters per floor.''
{{clear|left}}
 
====Draw area====
: ''Now the construction can be drawn into the 3D world by selecting the 'Draw Area' button on the bottom of the panel. A new panel - the [[Brush]] Panel - becomes available under the editor main view port:''
 
<gallery mode="nolines">
File:ConstructionDrawAreaRightSideDetail-Q3-2015.jpg|Draw Area Button
File:ConstructionBrushPanelRightSideDetail-Q3-2015.jpg|Brush Panel
File:construction19.jpg|Brush Panel Area Selection
</gallery>
 
: ''By dragging the cursor, while left clicking on on the 3D world's main view, the ground plan for the construction is drawn. Colors indicate if the area is available for the selected construction. Different Selection Types can be selected; rectangles for buildings, lines for roads, etc. By selecting 'Apply Selection', the construction is confirmed. 'Clear Selection' removes the selection from the 3D world. The option 'Remove Building' can be used to remove any constructions that are already in the 3D world present. This option only removes the actual drawn-in construction, the building slot will remain in the list of constructions, as an empty slot.''
 
===Editing addresses of constructions===
:''With a construction selected on the left panel, it is possible to edit its address on the bottom panel. In case a (newly added) construction lacks an address, it is possible to select 'import'. The address will then be assigned automatically to the selected construction, if available. In case a construction is in such a planning state that no address is already known, it is also possible to enter a desired address in the name field of the construction. By selecting the 'Add' button on the bottom panel, the address-as-name will be added to the construction as address property. It is also possible to duplicate or remove addresses from this list.''
[[File:ConstructionsBottomPanelAddresses-Q4-2015.jpg|frame|center|Bottom panel with address properties of selected construction]]


{{Editor current situation nav}}
{{Editor current situation nav}}


[[Category:Items]]
[[Category:Items]][[Category:Building]]

Latest revision as of 14:28, 29 February 2024

In the Tygron Platform, Buildings are a collection of physical objects present on the surface and below ground. These include constructions and roads placed by people, planted trees and agriculture, nature, culverts and drainage pipes.

Function of a Building

A Building is always assigned to a Function, which specifies properties shared by buildings of the same type. These also include visual properties. Each individual Building can also override most of these properties if necessary. See also attributes;

Sections
Several Buildings consisting of three sections with each a different amount of floors (3, 4 and 2).

Buildings consist of one or more sections. These sections each have their own surface plan and an amount of floors, allowing one building to consist of multiple sections of different floors and heights, while sharing the properties of that building. These sections are not allowed to intersect.

Type of Layer

A Building is also part of one layer; surface, underground or bridge. This layer can put restrictions on a building when editing it. It also determines how it is treated by calculation models. For example, Buildings in the layer surface are considered to be directly on top of the surface terrain and can override the maximum rain infiltration rate.

Ownership

A Building is always owned by one stakeholder. A building is generally situated in one plot, but can be spread among more. A plot has an owner as well, which is often the same, but can be different from, the building owner. See also ownership.

Impact of overlays and indicators

Buildings have an impact on various overlays and indicators; a large concrete ware house will probably have a negative influence on the green and parking indicators, prompting stakeholders to respond to these changes, if required for their indicator objectives. For an example on Buildings and their effects see also.

Initial buildings

When a new project is generated using the New Project Wizard, Buildings will generally be placed automatically in the project based on the used data sources. Additional buildings can be imported using the Geo-wizard or manually added and adjusted using the Editor. During a session, stakeholders can plan the construction of new Buildings and the demolition of existing buildings, as integral part of the session mechanics. Upgrading existing buildings with green roofs, renovation etc., during a session is also possible.

Categorization

In the Tygron Platform, buildings can be categorized in multiple ways depending on the context. For example, some calculation models only take into account buildings that belong to a road system, have a specific attribute or are situated underground.

These categories are used to distinguish buildings:

  • Road and Road system: A building with a function that belongs to one of these function categories: Road, intersection or bridge.
  • Underground: A building having a function that belongs to the category: underground.
  • Standard building: A building belonging to a function that is not a road or underground category.
  • Residence: A residential building of e.g. category LUXE or STUDENT.
  • Solid: A building with attribute SOLID is part of the DSM.
  • Vacant: Whether a building is settled by residents or not.
  • Layer: A building belongs to either of these layers: surface, underground or bridge. This can restrict to what function a building can be changed.
  • Function: Buildings with a specific function
  • Category: Buildings with a function belonging to a specific function category.
  • Attribute: Buildings have a specific attribute.
  • Key: Buildings that have an attribute specified in an overlay as a key. For example Culvert or Weir

Attributes

Building attributes can be tricky. It is important to know a few things:

  • A building inherits all attributes from its function
  • Not all properties of a function , such as name, image and description, are attributes.
  • A function's attribute can be overridden by its related Function Override
  • A building can override each attribute.
  • A building can define additional attributes not present in a function.
  • Removing an attribute from a building does not remove that attribute from its function.

It is possible to access and modify the Attributes of Buildings using queries.