Template Project: Difference between revisions

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[[File:Api_tools_geo.png|thumb|right|400px|[[Template]] in relation to [[Source]]s and [[Geo Plugin]]s]]
After reading this page:
A template (project) contains a predefined generic structure that can be copied when creating a new project. This new project can have a location that differs from the template project upon which it is based. However, it will, for instance, contain the same [[Indicators]] and [[Actions]]. This can be convenient in cases of similar spatial issues at hand that occur at different locations that require different projects. Also, this functionality enables the user to develop elaborate predefined actions and custom indicators, which can then be easily applied to multiple areas/projects by simply using a template, saving the user a lot of time and effort in the long run.
* you've learned what a template is
* you've learned about game templates in the Tygron Engine
* you've learned about the available default game templates in the Tygron Engine
* you've learned how to make a game template
* you've learned how you can share your game template within your domain


==What is a template==
==Which elements are transferred to a new project==
tem·plate
In a template project, elements that are not spatial, that is, not linked to a specific location, will be transferred to a new project.
noun \ˈtem-plət\


: a shape or pattern that is cut out of a hard material (such as metal or plastic) and used to make the same shape and pattern in other pieces of material
===Elements that ''are transferred'' to a new project===
* [[Indicator]]s
* [[Stakeholder]]s
* [[Overlay]]s and their settings, such as the grid size
* New [[Functions]]/changes in [[function values]]
* New [[Terrain Type]]s/changes in terrain types
* [[Global]]s
* [[Action Menu]]s
* New/changed [[Upgrade Type]]s
* [[WFS]] connections in the [[Geo Data Wizard]]
* [[Geo Plugin]]s


: computers : a computer document that has the basic format of something (such as a business letter, chart, graph, etc.) and that can be used many different times
===Elements that are ''not transferred'' to a new project===
* [[Area]]s, [[Building]]s, [[Neighborhood]]s, [[Network]]s,[[Plot]]s, [[Terrain]]s, [[Zone]]s
:These type of spatial objects are bound to a specific location in the template project and are therefore not migrated to other locations/projects.
* [[Measure]]s
:Measures which are drawn at a certain location and therefore are not applicable to other locations/projects.
* [[Cinematics]]
:A cinematic has one or more key point locations within the project area, which will not be applicable to other locations/projects.
* [[Panel]]s
: Panels which are position or are instances of panel templates, which will not be applicable to other locations/projects due to removed content items.  


: something that is used as an example of how to do, make, or achieve something
===Transferred elements that rely on spatial data===
* [[Overlay]]s
: Overlays are transferred to a new project (they will be recalculated for the new project), as will the settings in the template project, such as the grid size. However, specific data that are imported and used for, for instance, the [[Rainfall Overlay]], such as water areas and weirs, are spatial data and are therefore not transferred to the new project. These datasets should therefore be imported manually into the new project. On the contrary, settings such as the length and duration of the rainfall event, ''are'' transferred from the template.


==Using templates in the Tygron Engine==
===Template settings===
==Default templates in the Tygron Engine==
[[File:Template_settings_panel.png|right|500px]]
==How to add your own template==
 
==Sharing your template with other users in your domain==
{{Editor location|Template}}
 
In the template settings screen, the data sources that should be used by default when using this template, can be set. For example AHN3 can be selected so that the AHN3 is always used when creating a project based on that template. Changes made are stored in [[Geo Option]] items.
 
 
{{article end
|howtos=
* [[How to create a Template Project]]
* [[How to share a Template Project with other users in your domain]]
* [[How to base a new Project on a Template Project]]
|videos={{video|gallery=
{{video|link=https://youtu.be/VZrazrmgYZM|description=Video tutorial on using Template Projects.}}
}}
}}
 
{{editor tools nav}}
[[Category:Project Metadata]]

Latest revision as of 14:45, 28 September 2023

Template in relation to Sources and Geo Plugins

A template (project) contains a predefined generic structure that can be copied when creating a new project. This new project can have a location that differs from the template project upon which it is based. However, it will, for instance, contain the same Indicators and Actions. This can be convenient in cases of similar spatial issues at hand that occur at different locations that require different projects. Also, this functionality enables the user to develop elaborate predefined actions and custom indicators, which can then be easily applied to multiple areas/projects by simply using a template, saving the user a lot of time and effort in the long run.

Which elements are transferred to a new project

In a template project, elements that are not spatial, that is, not linked to a specific location, will be transferred to a new project.

Elements that are transferred to a new project

Elements that are not transferred to a new project

These type of spatial objects are bound to a specific location in the template project and are therefore not migrated to other locations/projects.
Measures which are drawn at a certain location and therefore are not applicable to other locations/projects.
A cinematic has one or more key point locations within the project area, which will not be applicable to other locations/projects.
Panels which are position or are instances of panel templates, which will not be applicable to other locations/projects due to removed content items.

Transferred elements that rely on spatial data

Overlays are transferred to a new project (they will be recalculated for the new project), as will the settings in the template project, such as the grid size. However, specific data that are imported and used for, for instance, the Rainfall Overlay, such as water areas and weirs, are spatial data and are therefore not transferred to the new project. These datasets should therefore be imported manually into the new project. On the contrary, settings such as the length and duration of the rainfall event, are transferred from the template.

Template settings

Template settings panel.png
Editor → Tools (Ribbon tab) → Template (Ribbon bar)

In the template settings screen, the data sources that should be used by default when using this template, can be set. For example AHN3 can be selected so that the AHN3 is always used when creating a project based on that template. Changes made are stored in Geo Option items.